, including all inherited members.
Anchor(Object *a, Object *b, vec2 p, float mu=0, float erp=0.01) | Demo::App | |
Anchor(Object *a, vec2 p, float mu=0, float erp=0.01) | Demo::App | |
AnchorAxis(Object *a, vec2 axis) | Demo::App | |
App(int width, int height) | Demo::App | |
Blit(Texture id, float left, float top, Color color=Color::White, bool flip=false) | Demo::App | [static] |
center | Demo::App | [protected] |
Center() const | Demo::App | [inline] |
Clear() const | Demo::App | |
Draw() const | Demo::App | [virtual] |
DrawScene() const | Demo::App | |
GetImageData(const char *filename, void *data) | Demo::App | [static] |
GetImageSize(const char *filename, int &width, int &height) | Demo::App | [static] |
GetSingleton() | Demo::App | [static] |
GetSpace() | Demo::App | [inline] |
GetWorld() | Demo::App | [inline] |
Glue(Object *a, Object *b) | Demo::App | |
height | Demo::App | [protected] |
InitGl() | Demo::App | |
InitOde() | Demo::App | |
LoadTexture(int width, int height, const void *data) | Demo::App | [static] |
LoadTexture(const char *filename) | Demo::App | [static] |
Resize(int width, int height) | Demo::App | |
SetTarget(const vec2 &target) | Demo::App | [inline] |
singleton | Demo::App | [protected, static] |
space | Demo::App | [protected] |
Step(float delta) | Demo::App | |
target | Demo::App | [protected] |
TextureHeight(Texture id) | Demo::App | [static] |
TextureWidth(Texture id) | Demo::App | [static] |
UpdateCenter() | Demo::App | [inline] |
velocity | Demo::App | [protected] |
width | Demo::App | [protected] |
world | Demo::App | [protected] |
zoom | Demo::App | [protected] |
Zoom(float factor) | Demo::App | |