Add(const vec2 &v) | Demo::Terrain | |
borders | Demo::Terrain | [private] |
borderVisibility | Demo::Terrain | [private] |
bottom | Demo::Terrain | [private] |
Default() | Demo::Object | [inline, static] |
Draw() const | Demo::Terrain | [virtual] |
GetFlatlandObject() | Demo::Terrain | [inline, virtual] |
Insert(Space &space) | Demo::Terrain | [virtual] |
InsertEastBorder(Space &space) const | Demo::Terrain | |
InsertFront(Space &space) | Demo::Object | [virtual] |
InsertSouthBorder(Space &space) const | Demo::Terrain | |
InsertWestBorder(Space &space) const | Demo::Terrain | |
object | Demo::Terrain | [private] |
Object() | Demo::Object | [inline] |
PopProperties() | Demo::Object | [inline, static] |
Property() | Demo::Object | [inline] |
Property() const | Demo::Object | [inline] |
PushProperties() | Demo::Object | [inline, static] |
Terrain(vec2 start, float bottom, bool borders=false, bool borderVisibility=true) | Demo::Terrain | |
~Object() | Demo::Object | [inline, virtual] |