Default() | Flatland::Object | [inline, static] |
defaults | Flatland::Object | [private, static] |
defaultStack | Flatland::Object | [private, static] |
GetBody()=0 (defined in Flatland::Object) | Flatland::Object | [pure virtual] |
GetGeometry()=0 (defined in Flatland::Object) | Flatland::Object | [pure virtual] |
GetGeometry() const=0 (defined in Flatland::Object) | Flatland::Object | [pure virtual] |
IsDynamic() const=0 (defined in Flatland::Object) | Flatland::Object | [pure virtual] |
Move() | Flatland::Object | |
Object() | Flatland::Object | |
PopProperties() | Flatland::Object | [inline, static] |
properties | Flatland::Object | [private] |
Property() | Flatland::Object | [inline] |
Property() const | Flatland::Object | [inline] |
PushProperties() | Flatland::Object | [inline, static] |
Rotate(float theta) | Flatland::Object | |
SetCenter(const vec2 ¢er) | Flatland::Object | |
SetMass(float density)=0 (defined in Flatland::Object) | Flatland::Object | [pure virtual] |
~Object() | Flatland::Object | [inline, virtual] |