flip() const | Flatland::vec2 | [inline] |
hat() const | Flatland::vec2 | [inline] |
length() const | Flatland::vec2 | |
normalize() | Flatland::vec2 | [inline] |
operator *(float f) const | Flatland::vec2 | [inline] |
operator+(vec2 v) const | Flatland::vec2 | [inline] |
operator+=(vec2 v) | Flatland::vec2 | [inline] |
operator-() const | Flatland::vec2 | [inline] |
operator-(vec2 v) const | Flatland::vec2 | [inline] |
operator-=(vec2 v) | Flatland::vec2 | [inline] |
operator/(float f) const | Flatland::vec2 | [inline] |
operator/=(float f) | Flatland::vec2 | [inline] |
perp() const | Flatland::vec2 | [inline] |
rotate(float d) const | Flatland::vec2 | |
rotate(vec2 v) const | Flatland::vec2 | [inline] |
snap(float epsilon) (defined in Flatland::vec2) | Flatland::vec2 | |
squared_length() const | Flatland::vec2 | [inline] |
vec2() | Flatland::vec2 | [inline] |
vec2(float x, float y) | Flatland::vec2 | [inline] |
vec2(const float *f) | Flatland::vec2 | [inline] |
x | Flatland::vec2 | |
y | Flatland::vec2 |